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On a success, the necropolitan drops to 1 hit point instead. A grave dirt golem cannot speak or make any vocal noise. The necropolitan's Constitution score increases by 2, to a maximum of 22. For every 5 feet the cinderspawn moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. Unless specifically commanded otherwise, entombers treat all living creatures as subjects for their entombing power. The angel of decay doesn't provoke opportunity attacks when it flies out of an enemy's reach. The angel of decay uses its Rotting Touch twice. The ghost brute's Charisma score is set to its Strength or Dexterity score (whichever is higher). Undead Advantages and Disadvantages. If they could, quells would commit deicide, though of course such actions are far beyond a quell's power. The swarm-shifter can choose to use one of its normal attack bonuses or saving throw DCs in place of an attack bonus or saving throw DC of the new form, respectively. The umbral creature gains darkvision out to 60 feet. Plague of Worms. Aura of Death. Condition Immunities. While diseased, the target can't regain hit points, and at the end of every minute, the target must succeed on a DC 15 Constitution saving throw or have its maximum hit points be reduced by 4 (1d8). It is an undead creature that is powered by decay. Cunning Action. A bone rat swarm is a mass of undead skeletal rats. None of the vulnerabilities, resistances, or immunities from the base creature are preserved. The umbral creature's walking speed increases by 10 feet, and it loses all other forms of movement. The bleakborn regains 5 hit points for each creature damaged by this effect. If the base creature already has a Claw or Claws action, the half-vampire can keep it. They display a range of different colors, depending on the creatures from which they were harvested. Hit: 10 (3d6) necrotic damage. Ability Score Adjustment. While the target possesses a necrotic cyst, it suffers from the poisoned condition, and it can't magically regain hit points or benefit from resistance to necrotic damage. E-Books are also accessible and mobile on any system with a configuration that is different. Melee Weapon Attack: +2 to hit, reach 0 ft., one creature in the swarm's space. They hate living creatures for their warmth and seek to destroy all such beings. It is easy to track wheeps that have passed through an area in the last hour, because they leave behind a trail of their poisonous tears. While attached, the cyst can make this attack only against the target and has advantage on the attack roll. The ghoul has advantage on saving throws against effects that turn undead. Life Drain. Distribuhed tu lhe hobby. It might be the mount of a betrayed paladin, the beloved pet of a child tragically killed, the scorched oak of a ghostly dryad, or a murdered druid's animal companion. Bites. Libris Mortis Libri PDF gratis Italiano. Additionally, whenever the target takes damage, it must make a DC 13 Constitution saving throw. The target must make a DC 12 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one. Only a humanoid or giant may become a hooded pupil, although the DM may allow creatures of other types to become hooded pupils as appropriate. Any creature that starts its turn with the bloodmote cloud in its space must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. Multiattack. Damage Vulnerabilities, Resistances, and Immunities. This assertion may or may not be true, but it does explain the disgusting behavior of these anthropophagous undead. Sunlight Sensitivity. This humanoid golem is composed of magically coherent grave earth. pdf-book-search.com does not host pdf files, does not store any files on its server, all document are the property of their respective owners. Sunlight Sensitivity. The entomber attempts to bury one creature it is grappling. Legendary Resistance (3/Day). Wounding. The swarm can't regain hit points or gain temporary hit points. An entropic reaper uses its enhanced scythe to wreak terrible damage on those it decides must die (which includes most creatures it happens to meet). The golem creates a vortex of life-draining energy in a 20-foot radius centered on itself. Amorphous. Swarm. The ghost brute has the same vulnerabilities, resistances, and immunities as a ghost (MM 147). Senses. While entombed, the creature is blinded, prone, and restrained, and it has total cover. If a creature dies while suffering from a necrotic cyst spell originating from the skulking cyst, a skulking cyst bursts from the creature's body and acts on the same turn that it emerges. Traits, Actions, and Proficiencies. Web Sense. Hit: The target develops an internal spherical sac that contains fluid or semisolid necrotic flesh, unless it is a construct or undead. Innate Spellcasting. Create Spawn. Only an elemental may become a necromental. While in dim light or darkness, the entropic reaper can take the Hide action as a bonus action. "Soft and putrescent, this creature's form is wrapped in tight circles of cloth, though bloated, swollen tissue still seeps through. Each creature within 60 feet of the crypt chanter that is charmed by it must succeed on a DC 15 Wisdom saving throw or take 14 (4d6) psychic damage and suffer one level of exhaustion. "This creature appears only somewhat solid, with a mostly shapeless body. The swarm has advantage on Wisdom (perception) checks that rely on smell. Swarm. They feed on the skin of living beings, replenishing their own constantly rotting skin, as well as using new skin as spawning material for new skin kites. However, if the base creature has blindsight and is blind beyond its radius, the mummy does not gain darkvision. Mummies are undead creatures, embalmed using ancient necromantic lore. Each creature in the swarm's space must succeed on a DC 12 Dexterity saving throw or take 5 (2d4) necrotic damage and be blinded by the swarm until the end of the swarm's next turn. Senses. Otherwise, the reduction lasts until the target finishes a short or long rest. The cinderspawn drains the heat of each creature within 15 feet of it. Those close enough to hear a wheep's cries may be taken aback, but they are likely to be far more threatened by the creature's poison-coated claws and maw. The half-vampire might retain or lose any or all of its lair actions or inherit new ones, as the DM sees fit. The golem can regain hit points via its Soul Rend, but once it goes berserk, no known method can re-establish control. This reduction lasts until the creature finishes a long rest. The figure wears severe black clothing and clutches a thin wand in one gnarled hand.". Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) acid damage. Swarm. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 4th level (3 slots): blight, dimension door On a success, the swarm drops to 1 hit point instead. Scaricare Libri Libris Mortis Gratis Italiano bancarellaweb PDF. Turn Resistance. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The mournful howling of the ghost hound chills the living to the core. If the target is a Large or smaller creature, it is grappled (escape DC 15), and the skirr can't bite another target. It can substitute one of these attacks with a bite attack. The forsaken shell ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. Entropic Bolt. "An empty set of clothing, dingy and stained, flings itself forward, seemingly eager to reach you.". The necromental's Intelligence and Charisma scores are each halved, to a minimum of 1. Each non-undead creature that can hear this shriek takes the same damage that the wheep does. Claws. Like traditional ghouls, gravetouched ghouls haunt graveyards, battlefields, and other places rich with the carrion for which they hunger. Unlike their undead forebears, half-vampires enjoy the freedom (or curse) of pursuing any alignment, though most tend toward neutrality or evil. Tomb motes typically attack from ambush due to their size. Some believe that anyone of exceptional debauchery and wickedness runs the risk of becoming a gravetouched ghoul. It also gains additional traits as described in the template's statistics block. Slam. It retains only a fraction of the self-awareness that the elemental had in life, but it becomes twisted and evil. Necrotic Cyst (5th-Level Spell; 1/Day). Eyeless, drooling stinking ichor from its clacking mandibles, the monstrosity resembles nothing so much as a maggot grown orders of magnitude too large.". It takes 5 (1d10) force damage if it ends its turn inside an object. Sensing the warmth of life, it shambles eagerly toward its victims. As the ichor runs into the creature's mouth, it bubbles and pops, so that its constant wailing emerges as a gurgling keen.". As an incorporeal creature, a voidwraith has no weight. A spectral lyrist uses its ability to bluff and change its appearance to present itself as a friendly creature, putting victims at ease until it can use its spells on them. Multiattack. Unlike normal atropals, atropal scions are imbued with foul magic that grants them a smidgen of spellcasting. Armor Class. A protection from evil and good spell prevents the necrotic cyst from forming, but once a necrotic cyst is implanted, it can only be removed can be removed only by heal or another disease-curing spell of 6th level or higher. Poison Tears. Whenever such a creature takes damage, it must make a DC 13 Constitution saving throw. If the base creature already had the Multiattack action, it can keep it; additionally, the mummy can forgo one attack per turn to use Dreadful Glare. The raiment deals double damage to any creature it is grappling. Its eyes reflect the vacuum of the void, its touch chills to the bone, and its very presence seems to drain the heat from your pores.". The skirr doesn't provoke opportunity attacks when it flies out of an enemy's reach. The umbral creature loses all other senses. Hit: 16 (2d10 + 5) bludgeoning damage. Forsaken shells are what they appear to beâthe empty skins of past victims, purged of their bloody and visceral former contents. Undead Fortitude. 1/day each: charm person, phantasmal force. In melee combat, a mummified ogre delivers a powerful blow. 31 .. Libris Mortis collects many of those hits of The Book ofthe Dead (also known as the Necronomicon). Note that unlike most templates, an undead can potentially acquire this template more than once, gaining a new swarm option with each application. However, unlike a skeleton or similar monster, a boneyard's form is fluid in the sense that it can appear merely as a pile of bones, or as a serpent composed of bones, or some other form of its choice. Bites. While most humanoids who engage in such activities and return from the grave are mere ghouls (as described in the Monster Manual), in rare occasions the creation of a ghoul briefly draws the attention of Doresain, King of the Ghouls. Shapechanger. Unholy Weapons. Longbow. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) cold damage. These books contain exercises and tutorials to improve your practical skills, at all levels! The half-vampire targets one humanoid it can see within 30 feet of it. Type. They really got it right with this one; while lots of supplements over the years have taken an in-depth look at the undead, very few have gone beyond game statistics to explore what motivates them beyond sheer hunger. On a failed save, the target's hit point maximum is reduced by an amount equal to the damage taken. 3 5 libris mortis pdf. The target also takes necrotic damage equal to two of the half-vampire's hit dice. If the target is a creature, it must make a DC 10 Constitution saving throw, taking 10 (4d4) necrotic damage on a failed save, or half as much damage on a successful one. Hit: 18 (4d6 + 4) necrotic damage. Damage Vulnerabilities, Resistances, and Immunities. Innate Spellcasting. The ghost hound has advantage on an attack roll against a creature if at least one of the ghost hound's allies is within 5 feet of the creature and the ally isn't incapacitated. Its raw power combined with its mindless devotion to whatever master is powerful enough to command it ensures a swift victory over lesser foes. The bones rise and reform, and as each bone finds its proper place, the shape of a huge serpentine creature emerges, one whose form is composed of interlocking bones, its head the skull of some unnamed and long-dead beast.". Meld. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. In its normal form, it is sometimes mistaken for a wraith. It exists to spread gloom and, when possible, drain life energy. Invisibility. "The horrible creature walking into view is a mass of free-roaming intestines, flaccid organs, and a few odd rib bones. Skin kites are undead creatures made up of the stolen skin of past victims. Create Spawn. A half-vampire is drawn to other living creatures, and feels far more comfortable when living in towns or cities. No skin or fur can be seen beneath the dingy gray funerary wrappings that cover the entire creature like a mummy.". Hit: 15 (3d6 + 5) slashing damage. Libris Mortis: The Book of Undead – Nightmares from beyond the grave: Hushed voices tell spine-chilling tales of encounters with the. Many a slaymate can be found riding, papoose style, on the back of a necromancer who values the slaymate's special abilities. The transformation from living beings into fell creatures of the night has warped their minds, making them cunning and feral. The necromental loses any trait, such as Amphibious, that assumes a living physiology. A raiment is the clothing of a victim of some atrocious crime, animated by the spirit of the vengeful victim, mindlessly intent on using its only remaining tool to cause as much pain and suffering as its long-missing flesh felt in death. If possible, they attempt to attack a foe en masse. The target dies if this effect reduces its hit point maximum to 0. Aggressive. Hit: 14 (2d10 + 5) bludgeoning damage. Incorporeal Movement. Create Spawn. When the dream vestige has gained 15 additional hit dice, it can use its action to split into two regular dream vestiges, each one having 15 hit dice as normal. The reduction lasts until the target finishes a long rest. Though. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Dying, the petitioner is reborn as a necropolitan, dead but animate. The crypt chanter can take 2 legendary actions, choosing from the options below. Additionally, the swarm-shifter can choose to keep its original size, or it can become the size denoted in the new form's statistics. This WIZARDS OF THE COAST° Entropic reapers are undead that arise in Limbo. Bite. Although the target isn't under the half-vampire's control, it takes the half-vampire's requests or actions in the most favorable way it can. Magic Weapons. The mummy gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. The ghost brute might retain or lose any or all of its lair actions or inherit new ones, as the DM sees fit. Assume Identity. After an hour, the bile decomposes and evaporates. The necropolitan gains darkvision out to 60 feet. The murk draws in the life force of nearby creatures. Medium humanoid (gnoll, half-vampire), chaotic evil. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. This product uses updated material from the v revision. Multiattack. Keen Smell. The half-vampire gains darkvision out to 60 feet. While in dim light or darkness, the umbral creature can take the Hide action as a bonus action, and its proficiency bonus is doubled for any check it makes using the Stealth skill. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. Today Election Results live updates Today By Election be easily connected to your Windows 8 system. The entomber makes two melee attacks. Armor Class. Flyby. The vestige emanates an aura of utter desecration out to a range of 30 feet. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Its black eyes are too knowing for their size, and its too-wide mouth is home to rot and ruin.". Incorporeal Movement. Airless Aura. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. The umbral displacer beast makes two attacks with its tentacles. Swarm. When the hooded pupil hits with any weapon, the weapon deals an extra 2d6 necrotic damage. Senses. The forsaken shell makes two skin slap attacks. The voidwraith can move through other creatures and objects as if they were difficult terrain. As a bonus action, the blaspheme can move up to its speed toward a hostile creature that it can see. No two skin kites appear the same. Half-vampires are often physically attractive and persuasive. Shadow Stealth. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Note that the ettin's false life is will most likely already be active before combat starts, granting the ettin 8 temporary hit points. Slaughter wights are deadly combatants, not only because of their supernaturally strong blows and ability to drain life from their foes, but also because their Aura of Death makes even the toughest of opponents vulnerable to their Life Drain attacks. Multiattack. Create Spawn. Traits, Actions, and Proficiencies. It typically prefers to fight while in swarm form, but it may transform back if it is reduced to half of its hit points or fewer. If the swarm hits a creature other than an undead or a construct with a melee attack, the target begins to lose 2 (1d4) hit points at the start of each of its turns due to a painful wound. Hairless, it has a carnivore's sharp teeth and eyes like hot coals.". Unholy Weapons. Hit: 6 (1d8 + 2) piercing damage. "A smiling, brightly clothed figure stands before you.". If the gnoll takes radiant damage or damage from holy water, this trait doesn't function at the start of the gnoll's next turn. The ghost brute is an undead, and it doesn't require air, food, drink, or sleep. 3.5 LIBRIS MORTIS PDF - Complete list of all D&D spells, rulebooks, feats, classes and more!. Otherwise, the mummy can use its Dreadful Glare and makes one attack with its rotting fist. Undead spells from the Libris Mortis were . If the saving throw fails by 5 or more, a creature also suffers one level of exhaustion. This creature's ability to strip a skin from a victim and animate new versions of itself is terrible enough, but far worse is the accidental discovery of the creature's depredations before uncovering the creature itself. The necromental gains darkvision out to 60 feet. The skulking cyst can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. It then uses its Incite Rampage if it is available. Hit: 13 (2d8 + 4) necrotic damage. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). When a blood amniote senses potential prey, it quickly moves to engage, hoping to draw out the blood of its victims in full quantity. The swarm-shifter reverts to its true form if it dies or falls unconscious. Hit: 8 (1d6 + 5) slashing damage plus 10 (3d6) poison damage. Observers sometimes see these random memories as faces that briefly form on the surface of a blood amniote, only to fall away again to formlessness moments later. Additionally, the entomber can use a bonus action to attempt to grapple one creature within its reach. The ceremony lasts for 24 hoursâthe usual time it takes for the petitioner to perish. An adult carcass eater is 3 to 4 feet long and weighs 65 to 75 pounds. Breathing creatures within 15 feet of the voidwraith have no air to breathe and must hold their breath. While in its new form, the mummy retains its game statistics and ability to speak, but its movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions that the new form has but that it lacks (such actions and traits are included in this stat block). Each creature within 45 feet of the quell that is a celestial or a user of divine magic (a cleric, paladin, druid, ranger, or some other class the DM deems appropriate) must make a DC 13 Wisdom saving throw. Good to the damage taken guardian 's betrayal, either outright or through negligence, leads to death..! Measure, wingtip-to-wingtip, 50 feet or more, the entomber has advantage on saving against! Are short and thick, and bloated humanoid body. `` a thin in... Slaymate or its rider wears or carries is invisible with it quick movements despite being lifeless parchment..... Its foes two Weapon attacks, only one of the umbral creature 's proficiencies,,... Humanoids who renounce life and embrace undeath in a 20-foot radius centered itself! Even if it ends its turn inside an object or deactivate this feature a... 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